Thursday 5 March 2015

Learning With Games! (KSP) Assessed Activity 2.1 Pedagogies


Pedagogical Approaches


I have been asked to pick four pedagogical approaches to learning, and describe an instance where I have found it effective or not, and how e-Learning can be integrated into these pedagogical approaches.

For your excitement I am going to include what these approaches mean, to help you better understand what I am discussing.

Project Based Learning: Is a dynamic classroom where they discuss real world problems and acquire a deeper knowledge.

Case Based Learning: Case based learning is where students acquire an analytical approach and reflective judgement by using complex real life scenarios.

Inquiry Based Learning: Is posing questions, problems or scenarios, rather than simply presenting established facts.

Resource Based Learning: Resource based learning is student centered, students are actively involved and more responsible for their own learning.

Game Based Learning: Game based learning is simply a game with educational purposes which keep the user interested



I have also been asked to describe a situation using one of these learning ideas, on a personal experience of mine where that applies and I have chosen....


Kerbal Space Program!


This is a game but it also is not a game, which is why I consider it a part of the game based learning pedagogies.

Kerbal Space Program or KSP is a space simulator. Your task in the game is to control a space center, launch rockets, space planes, space stations, land on other planets, redirect asteroids and much more. The reason this is not just a game is because of the intense learning curve that applies to the game. Players basically must learn fundamentals of rocket science and astronomy. Yes rocket science, from mass allocation for your rockets, to being able to orbit the earth without crashing back down in a spectacular fashion.

For example it took me 1 month to learn how to effectively get into a stable orbit without using a ridiculous amount of fuel. This is just one challenge of many that players must overcome. In saying that i have learnt a massive amount about astronomy and rocket science

If you dont believe me, look for yourself

https://kerbalspaceprogram.com/

Now e-Learning would be very easy and common to integrate into KSP, One example is screen sharing and streaming. For example if a beginner of the game needs help, someone with more experience can share their screen with the beginner user and in real time, show them how to effectively perform a certain task. This would be great because you could teach someone a certain aspect as both teacher and learner would both be able to see what the other is doing. Another example would be recreating a scenario like Apollo 15 or something similar.

This is just a couple of examples that can be used to increase learning effiency.


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